In the St. Paul basement of Leder Games, power struggles play out during a game night “playtest” of the studio’s latest board game releases.
On one side of a packed room, space regents staged warship battles and built star-ports and cities in the “Arcs” game Wednesday night. On the other side, exiles tried to usurp their rulers as chancellors fought to secure their legacies in a new “Oath” expansion.
Tabletop games, which include board, card, dice and role-playing games, have continued to evolve, growing from a more niche hobby industry to big business with larger and more mainstream followings. The number of increasingly diverse games continues to expand as crowdfunding and less costly production has made game creation more accessible for novices as well as larger publishing houses.
“Is it about vampires? Is it about cyber punks?… If you have ever imagined it, there’s a game for it,” said John Nephew, chief executive and co-owner of Atlas Games, a Duluth-area games publisher. “It’s a wild and delightful world.”
Games sales climbed during the pandemic as people searched for ways to have fun at home. The North American board game market was valued at about $5.4 billion, or more than 41% of the global market, in 2023. By 2032, the global board games market is projected to climb to $32 billion, according to Fortune Business Insights.
“You’re chatting, you’re laughing, you’re competing against each other, but you are having fun while you are doing it,” said Julien Sharp, U.S. country manager for the French game powerhouse Asmodee. “That’s why our growth year-over-year reflects this increasing interest in board games or tabletop games, [which] has certainly got a lot more people from the pandemic. But I think was a natural growth anyway.”
Asmodee, which leads the global tabletop market with games like “Catan,” is the parent company of Roseville-based Fantasy Flight Games. Its sales and distribution center for its North American business is in Lino Lakes.
At the center of innovation
Minnesota inventors and publishers have a history of helping families and friends gather around their living rooms to play board games, ranging from ”Dungeons & Dragons,” created with the help of St. Paul game designer David Arneson, and “Sequence,” the brainchild of former Minnesota House Rep. Doug Reuter, to newer titles like “Root” and “Arcs,” which were designed by Leder Games’ Cole Wehrle.