ROCHESTER, N.Y. — The World Video Game Hall of Fame on Thursday inducted four honorees, paying tribute to games that challenged players and changed the industry.
Making up the Class of 2025 are: Defender, the 1981 arcade game that raised the bar on difficulty; Tamagotchi, the digital pets that bridged toys and video games; GoldenEye 007, whose four-person mode influenced multiplayer games that followed; and Quake, which debuted in 1996 with a 3D engine that became the new standard for the industry.
The winners emerged from a field of 12 finalists that included Age of Empires, Angry Birds, Call of Duty 4: Modern Warfare, Frogger, Golden Tee, Harvest Moon, Mattel Football, and NBA 2K.
The Hall of Fame each year recognizes arcade, console, computer, handheld, and mobile games that have had staying power and influenced the video game industry or pop culture.
The best-selling Defender, released by Williams Electronics, proved that players would embrace complex and challenging games in the arcade, the experts said. It combined intense gameplay and a complicated control scheme with a horizontally scrolling shooter.
''Defender's punishing gameplay raised the level of competition in arcades, and it was among the first games to truly separate dedicated players from more casual ones," Jeremy Saucier, assistant vice president for interpretation and electronic games, said.
The 1996 launch of Tamagotchi is credited with sparking the popularity of pet simulation video games. The handheld egg-shaped electronic game allowed owners to care for a virtual pet from birth through death, feeding, playing with and cleaning up after it by pressing buttons. Collections manager Kristy Hisert said Tamagotchi offered something different than the popular video game electronics of the time.
"It provided players with feelings of connection, caring, and customization, a respite from competition and fighting games,'' she said. Neopets, Nintendogs and other social media and app-based versions of pet simulation games would follow.